Thursday, December 19, 2013

Meeting Cpt. Harisol

After some gentle interrogations, we learn that our competitors are from the Yi-Yar Clan (Yi-Yar Salvage Corporation)

We are met by 3 large riding lizards with about 9 riders. Among them is Cpt. Harisol! Oh, and some B1 battle droids, aqualish, and humans...

We join them and head back to their camp, following the east fork, along the rim, then climb up a bluff. Entering their compound from the west gate, there is a crowd of about 30 and a few droids.

We are introduced to Cratala (female human cybernetically enhanced) and Harisol, who seem to be in command of the place. There seems to be some lack of trust within the crowd with Harisol's leadership. They seem to worry about staying out of prison (remember the frigate/warship incident?)

We tell them about Reom, the original message pod that was found, and the contract we got to find him. They ask about the empire and what they missed. The crowd seems dismayed. Much deliberation. In the end, the talking heads convince them to come and negotiate with Reom.

Well, just when we get our ship kinda repaired, a new ship arrives, and probe droids swarm in. We convince Harisol & Cratala to keep resisting. Scout troopers (deep dark?), speeder bikes, probe droids - fun is had by all.

Dragool spends half the battle in a bacta tank, a situation that does not improve for a long time...

The ship seems to be an Imperial Sienar Fleet Systems Scout Ship, usually used by the Empire in the outer regions. It is nice to be in a ship that is actually in decent condition!

We sedate one of the cats, pack Cratala and Harisol and crew aboard, and decide to leave for Raxis Prime. It is supposed to be an imperial rim (toxic) junkyard. 1/3 human, 2/3 jawa population. We have to go through the Junkyard Canyon to approach the hideout.

As we are leaving Cholganna, we spot an ambushing Imperial ship! But a quick shot stalls their engine, and we make our getaway.

+8 XP


Wednesday, December 4, 2013

Episode II (cont.) - Catching Our Tail

Arboreal Octopus
On our way back to the ship I lag behind while the others trudge through the jungle. When I catch up, I find them all suspended by vaguely spider-like vine things. I am later told they were arboreal octopus! (or is that octopi?)

My companions were left quaking in their boots at the sight of these things, and it isn't until we are back at the ship healing/resting that they finally calm down.

Overnight, R4 spots some kind of ship in orbit, and we guess that it is the same ship that "greeted" us when we first arrived in the system.

We go to the next crash site. It is a large chunk of the engine that has fallen at a natural narrowing of a canyon, and it has now dammed up the water behind it. Water flows through the ship's remains. We climb up... No, let me rephrase that. I climb up and haul Dragool and IT3's asses up, and we explore. Turns out to be a waste of time since everything's rusted to pieces. We'd need salvage gear and plasma torches to get anywhere, so we decide to leave.

Dragool decides to take the quick way down, and mis-judges his dive. He doesn't re-surface when he should, and so it is left up to me. I do a graceful armstand back double-somersault with one and a half twists in the free position, parting the water with 'nary a ripple, right next to our fallen comrade. I drag his sorry ass to shore, and the rest of the crew join us without incident. No, let me rephrase that. I had to climb back up so I could lower Provence and IT3 down. Glad G'unresh is self-sufficient!

Nexu eyeing dinner
On our way back to our ship, 2 nexu attack us! Again, my companions are scared witless! This is a nasty trend I am going to have to watch out for, but we eventually get back to our ship.

The next day we fly to the next site, which has a significant sized chunk of ship. There appears to be people nearby, since there is a bridge nearby, and trails. In the wreckage, we find a security scanner that Provence pilfers. I also pick up a magnetic vibro-knife.

We also find a holo recording, along with a holo projector. It seems to be of the final moments of the ship, with Capt Harsol being heroic and protecting some of his crew.

While we are still in the ship, we encounter two more nexu, but these have cybernetics and upgrade mods! I am suitably impressed when one pounces on Provence, but he manages to artfully dodge out of the way, Matrix-style. After that, they don't seem too difficult to deal with, and we quickly dispatch them. Well, not that quickly. Over the course of the last two days, Dragool has been receiving grievous wounds, and they are starting to take their toll on him.

Meanwhile, a ship approaches outside, and Rawr uncharacteristically shows the better part of valour, and flies off. Five individuals disembark and head towards us. We duke it out in a corridor, and eventually emerge victorious. The first complication is that Dragool's arterial spray is making a mess and getting the floor all slippery. Provence rushes over to see what he can do but it looks like they'll be busy for the next couple hours.

Just when we thought we had a minute to breathe, we hear some chatter on the bad guys' comm links! I grab one of the Trandoshan's comm. units and buy us a bit of time... When G'unresh and I arrive at their ship, disguised as their crew and carrying their "leader", they let us in. A swift left-hook and a well placed shot later, and we're in possession of yet another ship! And look, they brought salvaging equipment! How kind of them.

Now we just have to deal with the human tech and the rhodian (?) muscle outside. Maybe they can answer some questions... like how they found us here?

+9 XP

Tuesday, November 19, 2013

Episode II - Arrival at Cholganna

Episode II

We opt for the direct flight to Cholganna, with no stopovers.

Small talk with IT3 reveals that he is to assist us with recovering the cargo and crew (command staff) if they are still around. He was the personal aid to the captain.

Arrive at the Cholganna system to find it is a disk? Sensors are blown out due to nebula. We find the planet, and scan the surface to narrow down the region where the ship might be, and lo-and-behold, a large debris field! Faint escape beacon is also found.

A YT-2400 (modified) appears and takes a shot at us. We scare him off, but only into the asteroids.

Cholganna
We land near the escape pod that we found. The pod is down a cliff, of course. Since no one else volunteers, I climb down to the pod. See the words "34 Besh", and am annoyed by some thumb-sized bugs that are remotely-zapped by Dragool and Provence. There is a skeletal body in the pod, and a computer... which leads me to climb back up, and carry Provence down so he can get the memory stick... but he ends up destroying it in his attempt. I mean really, I could have done that myself, and not had to carry him down to do it!

To be continued...

Episode I - Sent In Search of the Sa Nalaor

Episode I

Our good friend Dantar has an associate who is looking for some talents, and Dantar thinks we might be interested. We follow him to The Wheel, a neutral station with some kind of protection gambit going on with the Empire (must be, because they're doing pretty fine if you ask me!) Of course, the station has outlandish docking fees. I mean come on, 200 credits per day? And with approx 300k people on the station, they must be making a killing!
The Wheel
We are directed to meet Reom, of Isotech. They are somewhat legit, with some black-ops on the side. Their protocol droid CZ14 introduces us to the Twi'lek Reom. Reom tells us the store of the "Sa Nalaor."

  • Ship of legend, approx 15 years ago.
  • Salvage hunter's wet dream
  • separatist treasure ship
  • Was at the outer rim during the clone wars
  • One of their message pods recently found
  • We have their last known location - outer fringe of the outer rim!
Tasked with
  • Finding the ship
  • Assessing its condition
  • Return info to RAXUS Prime
  • Find special tech
    • 2x reward
    • 3x if good (don't ask me what that means... I can't read my claw-writing)
  • Bring IT3PO ("IT3" for short) with us to ident the crew and cargo
  • We have the coordinates
Reward of 10k total, other treasure is 50/50

No other groups that they know of, but independent searchers are to be expected

History:
  • Ship's captain had agreement with Reom's father
  • Cpt. was asked to come to Cholganna System with undue haste with medicines and supplies
  • Deal would still be intact (just need the tech)
  • IT3PO is our proof of relation
  • Deal was something related to advanced tech
People
  • Capt. Rel Harsol of the Sa Nalaor
  • Father Ropok of ISOTECH
We are given a datachip with the ship's specs and layout, along with a holo of the captain
Something else about a scrap heap point on Raxis Prime, Reconn path through the junkyard canyon. By this point in the conversation my teeth were aching and I wanted to kill something, so my attention was wandering. 

Provence then did his techno-voodoo
  • Data entry by "Grimners"
    • Sa Nalaor desired, and famous for disappearing
    • Loaded with treasure and credits
    • Corellian trade route with cyber techs
    • Chased by Imperials, and disappeared in a hyperspace jump
    • Was banking clan frigate, with thousands of battle droids! Crew of 50
  • Find schematic, was typical Munificent Class ship
  • The planet is remote, with temperate atmosphere
  • Cholganna have something called "nexu"
We invest in 
  • 2 crash survival kits (600 credits total)
  • Balanced hilt for me and Rawr (2000 credits total)
  • Space suits for all (150x5 = 750 credits total)
  • Top-up our bacta tank
  • Stock up on rations (200 credits)
Back at our ship, we notice a 'droid placing something on our hull. We dispose of it before we leave. Probably a tracking device.

We are contacted by She-Ra (???), and told that IT3 should arrive in 3 minutes. Of course, things go pear-shaped, when 3 Rhodians on a grav sled load up the protocol droid and take off. After a heroic battle surrounded by an adulating crowd, we get back our droid. But it appears the crowd was not pleased by our performance, because we are arrested and forced to pay for "damages." 15,000 credits worth!

Reom is angry at us.

Dragool sums up my feelings by saying "The Wheel is too square for me"

36XP split 4-ways = 9 XP each

Starting credits = 65,850
Expenses = 200+600+2000+750+200+15000 = 18,750
Ending credits = 47,100

Tuesday, November 5, 2013

Adar Talon Found!

Turns out the old farm has been burned out before we got there. What we did find were two human female youths who were afraid of their shadows after their ordeal. Trandoshan children are bread to be tough - you wouldn't find them cowering like rats!

We find a blaster pistol in the rubble, so it is not a total write-off. Arro transports them back to Mos Eisley, while the rest of us go on to check out the Tuscan Fort.

On the way we travel thru a narrow pass. Perfect time for a herd of bantha to stampede! Looks like this is no random act though because the lead bantha has a body tired around it's neck!

Provence sensibly dives for the cover of some nearby pebbles. Dragool and I look around and just know hiding is not in the cards for us. Dragool and I take two different approaches...

Dragool decides to dodge and weave through the bantha, body surfing through the beasts. But he forgot to your his boot buckle or something because he quickly found himself underfoot.

I couldn't go around like Provence, couldn't go through like Dragool, so the only option was to go over! Take charge of things! Jumping up on the first one was no problem at all. Bit I had some problems convincing the beast to turn right when he wanted to turn left, and he managed to loosen my grip. I tried to re-seat myself, but he three me off! And he had the bantha balls to trample all over me on his way by!
When Dragool and I dusted ourselves off, Provence was casually waiting for us.

We got back on the trail to the fort, and found it before too long. We got a lukewarm welcome, but we did finally meet with Adar Talon. Problem was that he didn't want to come along with us! We did get some help from his friend Quiss, who double-crossed him by calling in the bounty hunters.

An epic battle later, we are the only ones standing. We do find another one of those sweet nodded heavy blasters though.

Adar agrees to come back with us, seeing that his family is being put at risk and all.

Back at the ship, we find storm troopers, along with that silver bounty hunter! We kill 2 in the first two moves, then a grenade is lobbed by the hunter, but it is not that effective. Dragool and Provence soften him up, but it is up to me to climb on top of our own ship to finish him off.

When we leave, we find a start destroyer, belching out tie fighters at us. G'unresh tries out our new lasers and destroys three tie fighters in one shoot. "Don't get cocky!" shouts Dragool from the pilots chair. Well, with shooting like that, and some expert piloting we are soon out of the system.

We deliver Adar to Duntar's at Roche, to many thanks, and more importantly 5,000 credits each. (Total 25,000)

+14 XP

Thursday, September 26, 2013

Drowning in the Desert

During a bit of down-time, Provence gets the smart idea to take off the weapon sling from G'unresh's disruptor... but all I heard was a sharp "ping" and parts went flying all over... So much for that sling. At least the gun didn't discharge!

In the morning, we notice that our ship is being watched... On our way out, we attempt to set an ambush - fail. We attempt to split up, distract, steal and plant - fail. In the end, we lose our curious party in the outlying areas of the town.

At the hotel, Labria arrives on a speeder, drunk. She directs us to the Flats, at a water silo.

Ithorian
We rent-to-own an A1 landspeeder for 4000 credits, with 200 credits per day - damages for rental, with deposit refunded upon return.

We set out in the evening, and arrive about an hour later, near dark. In the silo, 3 humans and 1 furry thing are dead. The Ithorian is dead, but we collect a data pad from her

Arno's Next.
Not very descriptive, I know. Why couldn't she write more while she was dying? Damn Ithorian!

Well, it looks like her killer set a trap for us. The doors close, and the silo starts filling with water. Everyone else is in a panic, but not me. I mean come on, why doesn't everyone carry a breath mask? After Rawr and I claw our way to the top of the silo, I throw down my breath mask to Provence who is starting to look nervous. A few minutes later, everyone is safe. Of course, speeders are heard in the distance.

I re-appropriate the Ithorian's speeder, and we take off. The speeders we heard attack us, and that's when my day (night?) takes a turn for the worst. My speeder is shot out from under me, and I get an agonizing injury from a blaster. Of course, we get 2 suits of Laminate Armour, and heavy blaster pistols.

We interrogate one of those bounty hunters, who says that IG-72, an assassin droid, hired hum. They were told the person they were looking for would be in the Cantina tonight. So of course, that's where we go, thinking it was Labria.

Well, no sooner do we get there and start asking questions, when in comes two dudes in heavy clothes and a guy who likes to be called Puggles. (Puggles? Really?). From what I remember, the fight was really cool. First a stun grenade gets dropped on me, then Frank disrupts (and disintegrates!) one of the guys. I then almost slice off his shoulder, but in retaliation he pushes the red button and he's spewing flame across the Cantina! I don't know about anyone else, because I'm covered in napalm, and I'm blinded. The smell of burnt lizard is overpowering, but luckily it doesn't last long. No, let me clarify: the fire didn't go out, but my consciousness does.

When I come to again, I'm floating in a bacta tank, and it is 4 days later. Looks like we won the fight after all. They got some nice loot for G'unresh to pick through:

  • 2 disruptor rifles
  • 1 heavy blaster rifle, modded.
    • Ranged [Heavy], Damage 13, Critical 3, Range [Long], Auto-fire, Cumbersome 3, Pierce 1
    • Rifle Flame Projector Attachment
      • Ranged [Heavy], Damage 13, Critical 2, Range [Short], Burn 5, Blast 8
  • Vibroknife
  • 3 stun grenades
  • 2000 credits
Of course, my stay in the hot tub cost us 2000 credits in bacta, and an additional 500 credits in docking fees.

Oh, and we returned the speeder we rented. There was this big dent on the front that they tried to bill us for... I remember something about Dragool driving it through the head of one of those bounty hunters who attacked us in the desert. But since we had two spare speeders that we recovered from that same encounter, he decided to call it even at just one day's rental fee, with full refund for the speeder.

Who do you think shows up? It is Arno who is knocking on our door! Was at the Dune Sea, and Slag's message told him to look us up. He does not know Adar whom we were looking for.

Canyon Crate Dragon
The next morning we travel with Arno to the Wastes. Looks like other bounty hunters are out and about. Also, Canyon Crate Dragons are proving to be pests.


At the Sedi Fisk Desert Manor, we find only ruins, and evidence of tuscan raiders from sometime last year.

Decide to head to Lank's Farm, but choose to stop at the Oasis, run by Priests. They seem pretty neutral, but that could be a problem, if they let any sort of riff-raff stay here.

+7 XP

Thursday, September 12, 2013

Taxi Service

Well, Sullust is pretty much a dud when it comes to finding vibro-axes. It's not like its a question of credits, it's that there are literally none around! Since we're off to Roche to meet Duntar and Vipee we decide to bide our time. We do buy one blaster rifle though (900 credits)

Turns out the crates the captain left behind were CAVw PX-10 units! Four of them! They're not much use to us at the moment, so we decide to sell them when we offload the cargo ship. Maybe Duntar and Vipee might be interested? Should be worth 50,000 credits each, but not quite legal around here.

Roche System
Damn cost of fuel! Cost us 2,000 credits in fuel to get here!

At the Roche system, we are directed to the asteroid belt, more specifically to an asteroid that is a small station (or is that a station that looks like an asteroid?) We dock and meet with Duntar Tran and Vipee.

Duntar was a smuggler who is now a trader. They built this "base" themselves. They have had entanglements with the empire. They also have a reputation for being shrewd and cunning, but having a legitimate business means they are pretty reputable - or else they wouldn't be in business any more!

They wine and dine us before getting down to business. The opening bid is 200k credits, but Provence wasn't able to hide the considerable dents, and the blaster-induced interior redecoration, and the final price is 190k, and that INCLUDES the four CAVs. Ah well, ya can't have everything!

The good thing is that he kinda likes us, and Rawr and I are impressed with him too since he manages to find us some vibro-axes for good prices! Not only that, he is able to get them modded with mono-molecular edges and added quality, sweet! That cost us 1,500 for the axes, and another 4,600 for the mods. While we were shopping, the rest of the crew upgraded our ship with a high-output ion turbine (7,500 credits) and since we had the cash in hand, we paid off the debt Dragool had on the ship (90,000 credits). Oh, and they upped the weapons system with a quad-cannon (20,000 credits).

I also found out that the bounty on my head has gone up by 1,000 credits! Oh, and the other guys also got the same treatment, but that's not so important. Seems someone is accusing us of damaging an imperial ship of some kind... Don't know anything about that.

Taxi Service
Well, after the upgrades are completed and the shopping done, we check with Duntar to see if he has any jobs for us.

He has a friend, Dana, who needs a lift back from the Kwenn space station, near Tatooine. She's a human female, brown hair, who has some info that Duntar needs. We are to meet her at Junction 8, and we are given a challenge phrase. He'll pay us 1000 credits each (and thrown in VIP membership) if we can return her as quickly as possible.

Kwenn is a refuelling station, with an extensive dry-dock. It is imperial friendly, so we don't think it is wise for us to just fly in with our ship. Dragool brushes up on his skills, and forges us a new ID and R4 helps Provance adjust the IFF for the ship.

Kwenn
The trip there is pretty uneventful, but there is an Imperial Star Destroyer docked, and tie-fighters patrolling the area. We dock on the far side of the station, like every other ship with something to hide. Costs 150 credits for our docking fees!

We got there early, but by the time we get to the meeting spot, looks like we're too late. Girl is on the ground, Imperial officer and two thugs above her, and someone in Mandalorean battle armour is just leaving. The imperial officer takes an immediate dislike to our presence, and goes for his radio, but Rawr acts quick and kills him with a crit. I slice the next guy and crit him, and just as I'm feeling proud of myself, I am jolted back to reality as I reel back from a critical hit from a disruptor, and I can see my blood gushing out from a grievous wound at my neck. I am somewhat pleased by the distance my blood arcs out, but by the time I realize I should be focusing on the fight, it appears it is over and Provance is trying to stop my bleeding. Dang I feel like $hit, but life goes on.

Well, not for Dana. She is brought back go our ship (along with the Imperial's ID cylinder), where we decrypt her datapad:
Data Entry #146
I Believe this to be my final data entry. I'm entering this coded information in case the bounty hunters catch me. But let me start at the beginning. After three months undercover aboard Relentless, I earned an assignment as assistant to Captain Parlan, the Star Destroyer commander.
Our last patrol through Dalchon system netted us three pirate vessels, but Relentless sustained heavy damage to its hyper-drive engines. Of course, we captured a number of pirates. I was with Parlan when he interrogated one of the prisoners. What we heard still moves me.
Commander Adar Tallon, hero of the Old Republic, is alive. And he's hiding on Tatooine.
Already scores of bounty hunters have answered Parlan's call. They are to capture Tallon alive and hold him until Relentless finnishes repairs and arrives on Tatooine. Tallon's worth to the Alliance, even if only as a rallying point, is immeasurable. We must reach him first.
If you are reading this, then the job to find Adar Tallon is yours. This mission supersedes all others. You are his only hope.
Well, you can guess where we are off to next! I spend the time in a Bacta tank that we pick up for 20,000. Money well spent, I say.

Tatooine
Customs at Mos Eisley starts getting too thorough, and Dragool again makes the wrong sort of impression with the inspector, but 1,000 credits later, things are back on track.

I'll let the bribes tell the next part of the tale:

  • 200 credits to the bartender
  • 100 credits to the city registrar entrance
  • 500 credits to liberate the required information
Tallon's History: Tape #37484T
Commander Adar Tallon, a brilliant tactician and naval commander, served both the Old Republic and the emerging New Order during his long career. His space-fighting strategies and manoeuvres are legendary, and became the basis for modern starfighter and fleet combat tactics. His fame reached heroic proportions during the Clone Wars.
Shortly after Emperor Palpatine took charge to lead the ailing Old Republic with the vision of his New Order, Tallon's impressive career came to an abrupt halt. Tallon entered the Dalchon system to investigate a disproportionate amount of pirate activity. While tourin the area, Battalion - Tallon's patrol craft - received a priority distress call. A medium-sized freight was under attack by a heavily-armed pirate pinace. Heedless of the danger and the greater firepower, Battalion dove straight for the pirate ship. This bought the freighter the time it needed to acheive hyperspace - but at a terrible cost.
Batalion was obliterated. No trace was ever found of Tallon or his crew.
Looks like three plots of land were purchased at about the right time, when Tallon would have arrived on planet, some 15 years ago. An old Tuscan fort, Lank's Farm (moisture it would seem), and a tract of land bought by Sedi Fisk (supposedly has a manor on it now). It is said "The Jundland Wastes are not to be travelled lightly," which leads us to seek for Arno as our guide.

To find Arno, we are directed to find Labria, a female Deveronian information broker. On our way, we stumble upon a mugging, and Rawr threatens to bust some heads and Dragool intimidates them off. 


Seems someone named Slag Flaks wants to see us. She is an Ithorian who "knows many things", and knows the information we are seeking. We are to meet her at the space-port hotel, and Slag will take us to Labria.

+5 XP

Party funds:

  • -        900 (blaster rifle)
  • -     2,000 (fuel)
  • +190,000 (sales)
  • -     1,500 (axes)
  • -     4,600 (axe mods)
  • -     7,500 (high-output ion turbine)
  • -   90,000 (ship loan payout)
  • -   20,000 (quad cannon)
  • -        150 (docking)
  • -   20,000 (bacta tank)
  • -     1,000 (bribes)
  • -        800 (more bribes and fees)
Total: +   41,550 credits

As an aside, G'unresh, you can do a bit of retroactive shopping, but keep the total reasonable! We don't want to give Trandoshans a bad reputation.


Wednesday, September 11, 2013

Addendum to an Inside Job

Well, Provance managed to rig up the IFF and ownerships so we didn't raise too many eyebrows at the dock. We offloaded our goods, and got stiffed with our delivery fee. Seems there was some damage to the R2 units, and they reneged on our contract. Typical.

Looks like the (ex)Captain left some unclaimed baggage when he left though, which we'll have to investigate later.

Anyway, after meeting up with G'unresh we make a few discreet inquiries about buyers for our second ship. If it weren't so hot, it'd be worth about a million credits, but I'd be damned if we're gonna get more than ¢150k. Got word of a Verpine and a Duros in the Roche system who might be interested, and so we're off to investigate. Who knows, perhaps we'll pick up a new contract to keep the dough rolling in. I've gotta figure out how to take some heat off of me and G'unresh.

Thursday, September 5, 2013

Blindsided by an Inside Job

Looking to make some quick cash, we sign-on as security for Pax Zondal of Cosmohall Shipping. We would be paid ¢400/marine, with a bonus of ¢50/pirate nabbed (dead or alive). It appears cargo regularly goes missing, and so we don't expect to get bored on the journey.

Well, we board the Argent Lady, a Ghtroc Industries Cargo Empress Super Freighter, bound for the Sullust system - a journey that should take 4 days. With us are:
  • Captain Zal (Human)
  • Baba Labat (Sulustan co-pilot)
  • Uncle G (protocol droid)
  • Zudia (female engineer with cybernetic right arm)
We get a very cold reception, as they feel they don't need any assistance. Looking at their crew, they should really re-consider. They convince us to stow our weapons in the weapons locker when we board, but at least the locker is in our common area.

Their cargo consists of 100 R5 units, some spare parts, barrels of Baridum (barium? Damn it Jim, I'm a marauder, not a chemist) which I'm told is used in blasting by miners, and some CAVW PX-10 units which are large mole miners, approximately 5m x 2m in size. Oh, and there are 2 escape pods, and out of curiosity we check to see how many people they are designed for, and it appears each is large enough for approx 6 people. Hey, it's not like the first time I've used an escape pod, only to have to bump someone out of the queue to get myself in!

Things start out really uneventfully. A couple days in, Capt and Zudia say they've been told to check out the R5 units to replace some motivators they've been told might be bad. They spend all day taking them apart and replacing some parts, while the rhodian practices his hide-in-plain-sight technique, trying to find out what they are really doing. Turns out, they were doing exactly what they said they would - replacing some metal bits with other metal bits.

That night, all hell breaks loose. R5 units come streaming out of the cargo hold, claiming that we are now prisoners of the Droid Abolitionist Movement. The Captain and crew appear to be part of the mutiny, as they are the ones who "liberated" the droids' programming. It also appears our weapons were ejected before we took off since the locker is now empty! The wookie and I attempt to subdue the droids, but we are quickly knocked unconscious by their stunners. We awaken a short while later, after having been shoved in an escape pod.

The escape pod has a pea-shooter, which we put to good use in an escape. This time, we no longer hold our punches! By the time we finish smashing 'droids, it turns out the crew is dead, and we have dropped out of hyperspace. The problem is that we are not in deep space, but near a planet! An imperial inspection patrol hails us and boards us. After a very short negotiation, Rawr gets bored and starts smashing skulls. Turns out six soldiers with blasters are no match for the four of us, as we quickly defeat them. We rig their ship to blow, and take off to our original destination, leaving behind an epic explosion in our wake.

We intend to deliver our cargo as promised, and who knows, maybe we can get enough for this ship to make up for the, um, damaged property.

+5 XP

Wednesday, August 7, 2013

Mopping Up at the Mine

EV series droid
We encounter and bypass a few droids in our search for EV8. Eventually we find EV8 in the mine below, with an odd collection of droids. After a failed negotiation, we defeat the droids and actually capture EV8. It appears he was trying to lead a droid uprising. In the end, we agree to take EV8 off-planet.

Now, on for Moray. We find him barricaded in the mine with the remainder of the humans. After much rejoicing, we manage to get down to our original task. We need ¢100K to bring back to Bargos to get our reward. Moray calculates and does some soul-searching and comes up with ¢95K, on the understanding that Bargos will eventually re-instate the staff and wages once things are settled.

We return to Socorro and release EV8 as promised. Who knows, perhaps we can use him for something in the future.

Bargos honours our agreement, and we are now a bit richer. Actually, no we aren't. We simply made our next payment on our ship, for which we now owe ¢90K.

+5 XP

Thursday, August 1, 2013

Doing Bargos' Dirty Work

We fly off to Socorro to meet with Bargos the Hutt. What's the planet like? Well, it seems to be a desert world, with no organized government. Corellians, smugglers, and ship-customization services abound.

Bargos, it seems, is a relatively new Hutt crime-lord, but has a large sphere of influence. His mood is rather changeable. And we did get some rumblings from his staff that he's not fully paying his staff's salaries...

C3-P9 is Bargos' protocol droid, and Genko, a Toydarian with blue skin, is his major-domo.

Bargos himself has lost part of his face (and part of brain?). Anyway, he's recently come into ownership of a Oridian mine that should be profitable. He'd like us to go to the mine and collect the ¢100K they should have waiting. Past history has shown it produced around ¢100K per year in the past, why not now, eh? (yeah, right...) Anyway, he'll give us 5% of the profit.

Before we leave, there is a commotion with the Gamorian staff. It appears Bargos' staff are starting to do more than grumble.

It takes us 5 days to get to Gavos where the mine is. Our sensors have a hard time penetrating the harsh atmosphere. There are habitats protected by large generators to keep the storms at bay. When we arrive, the place seems very recently abandoned, with relatively fresh bodies.

We eventually find the administrator droid 3D-4K. He tells us about EV8-D3 the supervisor droid, and Moray the chief at the mine for the past decade. He also tells us that ¢100K is a bit of a stretch - the performance of the mine has been waning for the last few years. Raising the funds would mean selling off equipment!

Looking through some surveillance equipment, we see a freighter arriving and greeted by EV8. In the reception we see a Trandoshan running through then a blaster firing. But then we notice a vehicle launching from the 2nd landing pad - a cloud car with a spherical droid (lookout/exploration droid). It destroys another shield generator, and we rush off to destroy it just before it gets to the next one. The shields are definitely weak at this point, and we cannot afford to lose another one.

Some exploration brings us to the entrance to the loading dock...

Wednesday, July 17, 2013

Collecting the Bounty on Bandin Dubah

If you recall, we had defeated Daro Blunt. It was there that we recovered the astromech R4W9, who is very friendly and helpful - it seems he will remain with us as long as he feels welcomed, and appreciated. We then recovered our spaceship, and with R9 we headed to the lunar base of Bandin Dubah.

We engaged in a space battle that our wonderful gunners were able to easily dispatch. Manoeuvring through the tight confines of the tunnels, we found his base, where we went guns blazing. A heated fight took place, both in the space-dock, as well as in the corridors of his vessel. Surprisingly enough, we were able to capture him alive. After looting the place, we found a trove of drugs.

After rezzing the pilot from grievous wounds suffered from both the Rodian bounty hunter, and Bandin's axe. We headed to Slayvron, where we handed Bandin over to Tahka the Hutt, and where we had the opportunity to watch "games" as Bandin entertained us with his death. Tahka also purchased the illicit drugs from us, and as a token of his appreciation, directed us to another colleague of his, Bargos the Hutt, based on Socorro, who is in need of help with a "trifling task"...

And so we left off...