Friday, April 4, 2014

Uncharted Planet

On that uncharted planet, it looks like that signal came from a cave underground, at the base of a mountain. Looks like a large cavern, with a subterranean  parking bay. We see the Skipray!

We scamper (jet) down the cavern, and use one of the lifts to go down. Brings us to a treasure room! We grab some thermal detonators (!) and a blaster or two, but leave the rest. Oh, and Dragool rigs a thermal detonator to detonate on a timer. We told him 24 hours, but since he can't count he set it for 12. Hope we're out of there in time!

We go down the other lift, and emerge into the subterranean world. After some mis-steps (like almost knocking on Drednar's door), we find the Bothan and Duros, spring them from their cages, and make a hasty retreat.

While we are breaking into the Skipspray, we are ambushed by Drednar himself! We drop him (but do not kill him), and it then becomes a race to see who can get their ship in the air first... and we win (barely). But Dragool again displays his piloting skills by scraping us against the cavern wall. Do we call that "shoddy" flying? "Shitty" flying? I'll let you decide. We couldn't resolve it while we were cursing belowdecks.

We pick up the Railroad with R4 and G'unresh, while being chased by Y-wings through the asteroids. We (or was it the asteroids?) knock out their engines, so we can escape into hyperspace.

Now the question is: How do we make contact with Dantar?? You remember the guy, Verpine / Roche system?

Anyway, we decide to head back to Ryloth.

+8 XP

Wednesday, March 5, 2014

Argh... Pirates!

We shake off a few tie-fighters and jump to hyperspace...

Stopped at a BIG ASTEROID! Didn't get a postcard, but got mugged by an outfit called Drednar's Pirates. While we were getting our gear stolen, Dragool was hiding in plain sight while strolling about Drednar's vessel. He somehow hacks their logs and finds an "unmarked" planet. We make note of its location so we can potentially take vengeance (and get our loot) later.

In the end, the pirates leave us alive, and we continut on to Siskeen.

Damn Siskeen planetary governments will bleed us dry.
-200 credits for docking fees,
-1000 credits to replenish our stores
-100 credits for miscellaneous bribes (or are these taxes?)
The Firespray "No Escape" is still docked!

Repairs to our ship will take 4 days, @ 2000 credits per day. Too bad we didn't get any repairs done!

Defel
We buy a tracking device (two, actually!) and tag the Firespray with it.
-525 credits x 2 = 1050
We find the Defel (Fril), and after a short negotiation Rawr is bleeding out. All we have is a lousy data pad.

His 'droid partner tries to take off in their crippled ship, but I jet pack to the ship's window and quickly discover that a vibro-blade won't scratch the glass. Well, I return and drag Rawr's corpse back to the ship while the rest hoof it, and we take off in pursuit.

2 local Y-wings pursue, but the crippled ship is easier prey. We go to hyperspace.

We hack the data pad we recovered.

  • Looks like the Bothan and Duros are alive!
  • See some interrogation notes
    • No record of Skipspray landing
    • Some verbage along the lines of: Did they make it to NAOS? I thought their fuel wouldn't last that long
We figure they might have gone to Ryloth, so fade to black...
Ryloth

At Ryloth,
-100 docking fees
-500 fuel
Skipspray was here about a month ago, maybe before going to Tatooine originally
-2000 credits for ship repairs.
After revising our notes, we decide to head to the "off the grid" planet. We arrive at the edge of the system, under heavy asteroid cover. Dragool impresses us with his flying skills by showing how cleanly he can shear off the comm dish. 

We decide to land with a fortuitous meteor shower tonight. When we do so, Provence detects a signal in the jungle! We land ~10 km away and hoof it. 

+6 XP

-4525 credits total

Wednesday, February 26, 2014

Bothan Rescue

Preface

During our much-needed rest, Dantar Tran starts building his business relationship with Reom. Also, Vipee keeps offering to "optimize" our ship, but I'm a little leery about his work ethics...

Act 1

After our rest, Dantar contacts us with a business proposition that seems interesting. He lost contact with a ship returning with a Bothan (Knol Oryon) smuggling some info.. Dantar sent a coleague to check in, a Duros named Cpt. Gol Keg, along with a crew of maybe 3 on a viper class ship. Dantar got word that Cpt. Keg got to Jabba's, but then lost contact with him as well! (not the best communicators, obviously). Dantar suggests we skidoodle to Tattooine and pick up the trail.

Rewards! Always desirable:
Bothan (Knol Oryon) = 20,000 bounty
Duros (Cpt. Gol Keg) + crew = 15,000
Ship alone (Viper? ShipRay?) = 5,0000
Just the info that the Bothan was carrying = 10,000

Dantar supplies us with the beacon frequency of Gol Keg's ship. No sooner do we agree to the plan when a star destroyer arrives! Everything is chaos, but we can't leave because things are swarming outside. We take off and do a bit of defensive duty, taking on two "dupes" (bombers) and four "eyeballs" (tie-fighters). Once we have cleared a run for ourselves, we fly off, leaving with the asteroid-base's ultimate fate unknown. Will we even have a benefactor to pay us for our hard work? Dantar said he would get in touch with us when the time comes, though we have no specifics...

Act 2

We arrive at Tattooine, only to find a Star Destroyer in orbit! We pretend to be just like everyone else (a smuggler) and land. Damn docking fees!

We look for Old Arno first, because we don't want to rouse too many suspicions by asking sensitive questions. Looks like Gol Keg's ship might have left about a week ago, when there was an "altercation" at Jabba's palace. A safe-house at the edge of town was involved. The Imperials arrived about 4 days ago.

We walk by the safe house, but can't really figure out a way in, and it seems well guarded. We decide to loiter at a nearby tailor shop, where Provence gets fitted for a wedding gown (-200 credits).

While shopping for clothes can be entertaining for some, Rawr and I kept our eyes on the safe-house. We noticed someone leaving the building, so I decided to follow him and find out what was going on. Followed him to the Cantina where I saw him talking to the barkeep.

I had a drink, then just left since he was not doing too much that could be called interesting. A block or two away, I am "questioned" by two humans about my interest in my mark, so I entered into some aggressive negotiations, the result of which is one escapee, and one prisoner.

Our interogation (involving Rawr eating a finger... well, that's what I'm assuming since I couldn't find it later) revealed that the Bothan is gone already. Jabba had told the guards to "keep him", but the firefight was a "jail break". Jabba sent a favourite/trusted bounty hunter after them.

A Defel, Fril Yachure is the bounty hunter's name, and he supposedly took off in a fire-spray freight with the call-sign "no escape". Fitting! Fril has a penchant for "dead" bounties. Probably simpler to control that way - the coward! Retained by Jabba for many bounties.

Provence hacks the Mos Eisley spaceport navicomputer, and gets the No Escape's last known trajectory. Seems he entered a flightplan for Ryloth, but his actual flight vector was a bit off.

As we take off from the spaceport, we are challenged to land and threatened by the Star Destroyer...

+6 XP

-100 - Docking fees
-200 - Provence's wardrobe
Total: +  69,500 credits remaining

TO BUY: Life sign detector - 900 credits, rarity 5

Friday, January 24, 2014

Scheduled Downtime (a.k.a. Shopping!)

Dragool's got so many scars he can't find his face to shave (do Rhodians shave?)

Provence gets bored with mechanics and takes up brain surgery. Uses himself as first patient.

Rawr is wearing a cone to keep himself from gnawing at his legs.

What does this mean for our adventuring group? It means 4-6 weeks of R&R, along with the requisite shopping and training.

-10,000 Brain implant for Provence
-  5,000 Superior Weapon Mod for Flamer for Provence

Thursday, January 23, 2014

Episode III - Junkyard Juke

We arrive at Raxis Prime in fine form, and quickly pick up a Tie Fighter escort, asking us to hold stations. Dragool will have none of that, and the Rhodian punches it past them. A brief chase and combat ensues, leaving us even more battered. More Tie Fighters! This time Dragool's piloting fails us, and we have a major collision with space debris, leaving us on a crash course with the planet! During our uncontrolled descent, Rawr and G'unresh manage to shoot down our escort, and Dragool pulls a miracle out of his orifice to land us without a crash being involved. Some duck tape repairs let us take off again to the Scrap Heap Point rendezvous.

We see many Jawa, and a Rhodian directing us to a landing bay. We are greeted by Norta, who is Rheom's representative.

After some negotiations, Harisol and Cratala strike a bargain, and we are told Reom will be here in a couple days.

We do a bit of shopping:
+  2,000 deposit for successfully completing our mission (balance to follow with Reom)
-   2,500 credits (repairs
-   4,500 credits (jet pack for me)
+40,000 for the scout ship
- 18,000 for cybernetics for Rawr (couple of legs, plus enhancements)
-      350 for stun grenades
-      750 for frag grenades
- 20,000 for thermal detonator
-   1,000 for flame projector attachment
-      200 for sling for G'unresh's disruptor rifle

During some browsing, turns out that some of the "Jawa" were actually disguised Yi-Yar clan members! There are 6 Rhodian and 6 Salustan! A quick combat ensues, when we discover "they must be going after Reom!" (huh? he's here?) Surprise! He's in the sick bay!

There are 12 Trandoshans trying to get into the sick bay with explosives. The battle starts badly, with Dragool's list of critical hits soon exceeding his I.Q. and joining Provence in La-La Land. Just when Rawr, G'unresh and I were debating a tactical withdrawl, Reom opens the sick bay doors holding a thermal detonator! (We've got to get ourselves some of those!)

After G'unresh and I convince them all that we are not in league with the other Trandoshans, things settle down. Reom explains that others were also looking for the Sa Nalor, and that explains our competition on Cholganna.

In appreciation, he pays up for our original contract, and throws in a nice bonus.

+  8,000 credits to finish off our contract payment
+20,000 credit bonus for saving Reom (and maybe for the good contract performance)

He also manages to cut our bounties in half! Woohoo! I'm still a wanted lizard, but not as much as before. (That makes me sad because I feel as if I am not wanted)

We help with repairs on their corvette, but not much for our own ship. Incoming tie fighters! We clear them out with the help of both ships, then jump to a rendezvous, at Dantar's asteroid/station.

+7 XP
Total financial change: +22,700