On that uncharted planet, it looks like that signal came from a cave underground, at the base of a mountain. Looks like a large cavern, with a subterranean parking bay. We see the Skipray!
We scamper (jet) down the cavern, and use one of the lifts to go down. Brings us to a treasure room! We grab some thermal detonators (!) and a blaster or two, but leave the rest. Oh, and Dragool rigs a thermal detonator to detonate on a timer. We told him 24 hours, but since he can't count he set it for 12. Hope we're out of there in time!
We go down the other lift, and emerge into the subterranean world. After some mis-steps (like almost knocking on Drednar's door), we find the Bothan and Duros, spring them from their cages, and make a hasty retreat.
While we are breaking into the Skipspray, we are ambushed by Drednar himself! We drop him (but do not kill him), and it then becomes a race to see who can get their ship in the air first... and we win (barely). But Dragool again displays his piloting skills by scraping us against the cavern wall. Do we call that "shoddy" flying? "Shitty" flying? I'll let you decide. We couldn't resolve it while we were cursing belowdecks.
We pick up the Railroad with R4 and G'unresh, while being chased by Y-wings through the asteroids. We (or was it the asteroids?) knock out their engines, so we can escape into hyperspace.
Now the question is: How do we make contact with Dantar?? You remember the guy, Verpine / Roche system?
Anyway, we decide to head back to Ryloth.
+8 XP